Videos showcasing various game prototypes from 2016 and later.
A foray into turn-based combat before going with the pauseable real-time in Nuclear Rune. (11/2016)
A minimalist game where all you can see is eight lines, which extend to walls and change color based on what they hit. (11/2016)
6DoF tunnel flying game prototype inspired by Descent. You can move in all directions and rotate freely, while staying aligned to map in forward axis when desired.
Created in about 2 weeks. (1/2018)
Top-down shooter prototype created in a couple of hours. (6/2016)
Shoot ’em up game prototype inspired by Touhou. Created in one evening. (4/2016)